Spacedraw

  • Android
  • August 31, 2021
  • 0

SCALISOFT

Professional 3D modeling for mobile multi-touch devices

viewing / drawing & constructing / polygon & patch modeling / texturing / 3d-painting
intuitive use of multi-touch and motion-sensors throughout
adapts to almost any Android-device, highly configurable

for examples of models done completely with Spacedraw, see e.g. http://www.polycount.com/forum/showthread.php?t=106465&page=2

FEATURES:
change the view while drawing or modeling, using multi-touch or by tilting your device
up to 4 touch-points, gyroscope / accelerometer
toggle wireframe, shading, textures, lighting, x-ray, backface cull; hide objects / faces
perspective / othographic projection

draw freehand-lines, CAD-polylines & splines in 3d, combine them to complex networks
rotate the construction-plane while drawing
adjust splines via anchor-points & handles using multi-touch
create rectangles, grids, boxes, polygons, prisms, pyramids, discs, cylinders, cones, tori, spheres, helices
various parameters auto-align them to surfaces

select & transform any number of vertices, edges, faces or objects
preview highlight
multi-touch lasso & paint selection
select paths, loops, rings, border, outline
grow/shrink, invert, convert selections
soft selection
move simultaneously in all spatial directions, using two fingers
rotate freely around all 3 axes, scale, flip objects
individual / common pivot
snap to a 3d-grid, points, lines or faces

link objects hierarchically
create copies, instances & arrays

model arbitrary complex polygon meshes, manifold or not
normals, colors & UVs are retained
weld vertices (center / target / auto), merge or collapse faces & edges
extrude or bridge edges & faces
subdivide regularly, insert edge loops or “draw” edges
detach, split, slice
chamfer edges & corners

“inflate” lines or edges to pipes at branchings, the simplest possible joints are created, yielding contiguous manifold surfaces
“thicken” surfaces to solids-create manifold objects even from complex constructs

create “patch-surfaces” from spline-networks-2-, 3-, 4-sided patches
adjust them via control-points & handles, using multi-touch
create smooth surfaces, creases & cusps
mix patches with polygon-meshes

place directional-, point- & spot-lights
adjust color, ambient / diffuse intensity, decay, cone-angle & -falloff

define materials: diffuse & specular color, shininess, emission, transparency, texture
assign them to whole objects or individual faces
assign vertex-colors to faces, edges, vertices, creating gradients
view & edit normals

map textures using planar, box, cylindrical or spherical projection, or face / wrap mapping
adjust the maps directly in the 3d-viewpot, split or weld UVs
use your own images, or the included over 100 varied materials
adjust & crop the images
use transparency
create procedural textures: gradient, tile, checker, clouds, turbulence

paint directly on surfaces in the 3d-viewport

move, resize & zoom “windows” using multi-touch gestures

choose any color with one grip by moving in the 3d color-space with two fingers

change the colors & sizes of the interface, pointer, vertices, edges…

import & export .obj files incl. materials, textures, normals*

undo any operation, save the full construction-history to a file*

a status-bar shows hints for using the tools
a detailed user manual is available, covering all of Spacedraw’s functions

to start using Spacedraw, follow the Quick start tutorial: http://www.scalisoft.com/quickstart.htm

to get help, report bugs, and to suggest features and improvements , see http://www.polycount.com/forum/showthread.php?t=143422

watch the video in at least 480p to make all details discernible ~

the free version only saves / exports scenes with up to 1000 vertices, and no history

Developer:  info@scalisoft.com

Available in Google Play Store for Android

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